无聊的人用JS实现了一个简单的打地鼠游戏
发布时间:2016-10-31 19:36:14 所属栏目:教程 来源:站长网
导读:副标题#e# 直入正题,用JS实现一个简单的打地鼠游戏 因为功能比较简单就直接裸奔JS了,先看看效果图,或者在线玩玩吧 如果点击颜色比较深的那个(俗称坏老鼠),将扣分50;如果点击颜色比较浅的那个(俗称好老鼠),将得分100 老鼠好像有点难画,又不想用图
先看看老鼠的运动 // 运动操作 moveUpAndDown: function() { var that = this; // 定时器随机定义good|bad老鼠个数,以及需要显示的个数 that.moveTime = setInterval(function() { for (var i = 0, j = that.mouses.length; i < j; ++i) { that.mouses[i].setAttribute('clicked', '0'); that.mouses[i].className = 'good active'; that.mouses[i].style.display = 'none'; } // bad 的个数 var badNum = that.getRandom(0, 8); for (var i = 0; i < badNum; i++) { that.mouses[that.getRandom(0, 8)].className = 'bad active'; } // 要显示的个数 var showNum = that.getRandom(0, 8); for (var i = 0; i < showNum; i++) { that.mouses[that.getRandom(0, 8)].style.display = 'block'; } }, 2000); }, 使用定时器,定时器的循环与CSS中的动画设置一致,保证循环连贯性 设置class为good 即可定义出一只好老鼠,同理bad 为坏老鼠 在开始游戏,进行调用时,设置class为active 即可让老鼠运动起来 对于打老鼠的操作,要注意到只有运动的老鼠才能点击,每只老鼠只能点击一次 // 打地鼠操作 that.mousesWrap[0].addEventListener('click', function(e) { e = e || window.event; var elem = e.target || e.srcElement; // 如果当前项被隐藏则不操作,多次点击只取第一次分数 if (elem.style.display !== 'block' || elem.getAttribute('clicked') === '1') { return; } // 扣分 if (elem.className.indexOf('bad') !== -1) { that.score -= that.badScore; } // 加分 else { that.score += that.goodScore; } elem.setAttribute('clicked', '1'); that.text(that.gameScore[0], that.score); }, false); 倒计时结束之后,清除两个计时器,同时将所有老鼠项display都设为none 即可(否则动画会一直循环展示出来) // 倒计时,当前剩余游戏时间 countDown: function() { var that = this; var t = setInterval(function() { that.text(that.gameTime[0], --that.totalTime); if (that.totalTime === 0) { clearInterval(t); clearInterval(that.moveTime); for (var i = 0, j = that.mouses.length; i < j; ++i) { that.mouses[i].style.display = 'none'; } alert('游戏结束,得分为:' + that.score); } }, 1000); }, ![]() 1 function MouseGame() { 2 this.mousesWrap = this.$('.game-content'); 3 this.mouses = this.$('.game-content div'); 4 this.gameStart = this.$('#game-start'); 5 this.gameTime = this.$('#game-time'); 6 this.gameScore = this.$('#game-score'); 7 this.goodScore = 100; 8 this.badScore = 50; 9 10 this.bindEvent(); 11 } 12 13 MouseGame.prototype = { 14 constructor: MouseGame, 15 16 /** 17 * 获取元素 18 * @param {String} elem 元素的字符串标识 19 * @example 20 * $('div') | $('p.active') 21 * @return {NodeList} 获取的元素集 22 */ 23 $: function(elem) { 24 return document.querySelectorAll(elem); 25 }, 26 27 /** 28 * 获取给定范围的随机数 29 * @param {Number} from 起始 30 * @param {Number} to 结束 31 * @return {Number} 随机数 32 */ 33 getRandom: function(from, to) { 34 return Math.floor(Math.random() * (to - from + 1)) + from; 35 }, 36 37 /** 38 * 设置元素内容 39 * @param {HTMLElement} elem 要设置的元素 40 * @param {String} val 设置的内容 41 * @return {String} 设置好的内容|元素本身的内容 42 */ 43 text: function(elem, val) { 44 if (elem.textContent) { 45 return val !== undefined ? elem.textContent = val : elem.textContent; 46 } else if (elem.innerText) { 47 return val !== undefined ? elem.innerText = val : elem.innerText; 48 } 49 }, 50 51 // 运动操作 52 moveUpAndDown: function() { 53 var that = this; 54 55 // 定时器随机定义good|bad老鼠个数,以及需要显示的个数 56 that.moveTime = setInterval(function() { 57 58 for (var i = 0, j = that.mouses.length; i < j; ++i) { 59 that.mouses[i].setAttribute('clicked', '0'); 60 that.mouses[i].className = 'good active'; 61 that.mouses[i].style.display = 'none'; 62 } 63 64 // bad 的个数 65 var badNum = that.getRandom(0, 8); 66 for (var i = 0; i < badNum; i++) { 67 that.mouses[that.getRandom(0, 8)].className = 'bad active'; 68 } 69 70 // 要显示的个数 71 var showNum = that.getRandom(0, 8); 72 for (var i = 0; i < showNum; i++) { 73 that.mouses[that.getRandom(0, 8)].style.display = 'block'; 74 } 75 }, 2000); 76 }, 77 78 // 打地鼠操作 79 bindEvent: function() { 80 var that = this; 81 82 // 监听游戏开始/重新开始 83 that.gameStart[0].addEventListener('click', function() { 84 that.startGame(); 85 }, false); 86 87 // 打地鼠操作 88 that.mousesWrap[0].addEventListener('click', function(e) { 89 e = e || window.event; 90 var elem = e.target || e.srcElement; 91 // 如果当前项被隐藏则不操作,多次点击只取第一次分数 92 if (elem.style.display !== 'block' || elem.getAttribute('clicked') === '1') { 93 return; 94 } 95 // 扣分 96 if (elem.className.indexOf('bad') !== -1) { 97 that.score -= that.badScore; 98 } 99 // 加分 100 else { 101 that.score += that.goodScore; 102 } 103 104 elem.setAttribute('clicked', '1'); 105 that.text(that.gameScore[0], that.score); 106 }, false); 107 }, 108 109 // 倒计时,当前剩余游戏时间 110 countDown: function() { 111 var that = this; 112 113 var t = setInterval(function() { 114 that.text(that.gameTime[0], --that.totalTime); 115 116 if (that.totalTime === 0) { 117 clearInterval(t); 118 clearInterval(that.moveTime); 119 120 for (var i = 0, j = that.mouses.length; i < j; ++i) { 121 that.mouses[i].style.display = 'none'; 122 } 123 124 alert('游戏结束,得分为:' + that.score); 125 } 126 }, 1000); 127 }, 128 129 // 开始游戏 130 startGame: function() { 131 this.score = 0; 132 this.totalTime = 60; 133 this.text(this.gameTime[0], this.totalTime); 134 this.text(this.gameScore[0], this.score); 135 136 this.countDown(); 137 this.moveUpAndDown(); 138 } 139 }; 140 141 new MouseGame();完整JS
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